If you are building any sort of project in Unity, you probably stopped buying into Unity's """performance by default""" marketing gimmick long time ago.
In fact, you have to put extra time and dollars to fight low frame-rate, long loading times and crashes because they affect user reviews and your profits.
And it's frustrating because these metrics should be green by default to help your company acquire and retain users. But they aren't.
After working decades on high-profile Unity projects as a performance specialist, I know first-hand the cost in time and resources of last-minute performance optimization work.
Pouring time and dollars into fixing performance bottlenecks seems to only bring marginal improvements. And this makes you miss deadlines, lose your money and worse, damage your reputation.
I worked with 20+ studios such as Wooga, XR Bootcamp, Unity, Forcefield XR, Ubisoft, Schell Games through my Unity consulting career. And making multiple AAA projects with over 40 million players helped me realize how much performance metrics affects your user reviews and therefore your profits.
That’s why I help studios optimize and develop high-performing Unity projects.
My help will let you reach your performance target within days instead of months, freeing up expensive engineering resources that you can now invest in the gameplay features that finally make your game sell.
Be aware that my fees start at €4000, so most small studios cannot afford them (if that’s your case, check out my free optimization content on the website).
If you want me to help you get your project to perform at rock-solid FPS without wasting more resources, apply for the Optimization Fast Track below*
* Limited spots available - first come first serve
I only work with clients whom I can truly help. The results of my work are guaranteed.
Ruben Torres Bonet
Founder & Unity Consultant @TheGameDev.Guru
Unity performance optimization consultant, speaker, founder, Unity Insider & instructor at https://thegamedev.guru
I help studios optimize their Unity projects to pass publishing standards and literally eradicate nasty reviews complaining about low performance and crashes. I tackle performance metrics that influence user acquisition, retention and monetization.
My clients: Schell Games (Holoride experience), Cycligent (CADE Sport), Gamovation, EXAR Studios, Gamious, Holodia, Interior Night, Vertigo Games Amsterdam, Next Wave Inc, Halfbrick Studios, XR Bootcamp, UbiSim, 5150 Games and (many) more undisclosed companies.
Running the www.PerformanceTaskforce.com membership and more optimization programs that have hundreds of students from over 30 different countries.
Award-winning digital content creator and designer.
Over 25 years of experience in information technology, software development, and design in multiple mediums.
Leading-edge technology has always been the driving factor creating solutions for industries including entertainment, manufacturing, financial services, and architecture.
Now, with his focus on the games industry, he maintains Unity Certified Expert Programmer status to continue pushing the boundaries of performance.
I'm still a bit shy to write a description
Karan has spent many years with Unity, specializing in performance optimization, 3D multiplayer and editor scripting.
He particularly likes optimization because it is the perfect excuse to spend weekends understanding the underlying systems in deph.
His ultimate: dissecting and understanding complex code. Plus, contributing to assets such as Roslyn compiler, Easy Save, CBS Playfab, Mirage & Mirror.
"I'm still fighting for this job opening!"
This website is not sponsored by or affiliated with Facebook, Unity Technologies, Gamedev.net, Game Developer, Schell Games LLC or any other listed company.
The content you find here is based on my own opinions. Use this information at your own risk (or gains!).